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Evolution Tier List

45 evolutions ranked by power and effectiveness

S

S Tier - Top Tier

4 evolutions

A

A Tier - Excellent

36 evolutions

Sun

A
medium

Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.

Materials
2

Succubus

A
medium

Each hit has a 4% chance of charming the enemy for 9 second. Heals 1 when hitting a charmed enemy

Materials
2

vampire-lord

A
medium

Instantly kills the first non-boss enemy that it hits, but destroyed itself afterwards. Has a 7 second cooldown before it can be shot again.

Materials
2

Holy Laser

A
medium

Deals 24-36 damage to all enemies in the same row and column.

Damage
24
Materials
2

Blizzard

A
medium

Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.

Damage
1
Materials
2

Frozen Flame

A
medium

Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.

Damage
8
Materials
2

Magma

A
medium

Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.

Damage
15
Materials
2

Bomb

A
medium

Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3 seconds cooldown before it can be shot again.

Materials
2

Incubus

A
medium

Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.

Materials
2

mosquito-king

A
medium

Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health

Materials
2

spider-queen

A
medium

Has a 25% chance of birthing an Egg Sac each time it hits an enemy

Materials
2

lightning-rod

A
medium

Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.

Damage
1
Materials
2

berserk

A
medium

Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.

Materials
2

sacrifice

A
medium

Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.

Materials
2

hemorrhage

A
medium

Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consume all stacks of bleed to deal 20% of their current health

Materials
2

virus

A
medium

Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second.

Materials
2

swamp

A
medium

Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units

Materials
2

noxious

A
medium

Leaves behind noxious clouds over time. Enemies who walk into noxious clouds are dealt 10-20 damage per second and are slowed by 30%.

Materials
2

iron-vampire

A
medium

High damage with lifesteal. Tanky build foundation combining survivability with damage output.

Damage
42
Materials
2

lightning-storm

A
easy

Fast-firing chain lightning. Excellent against grouped enemies with rapid clear speed.

Damage
35
Materials
2

radiation-beam

A
medium

Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack.

Materials
1

phantom

A
medium

Curse enemies on hit. Cursed enemies are dealth 100-200 damage after being hit 5 times.

Materials
2

wraith

A
medium

Freezes any enemy it passes through for 0.8 seconds

Materials
2

assassin

A
medium

Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage.

Materials
2

soul-sucker

A
medium

Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.

Materials
2

inferno

A
medium

Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second

Materials
2

sandstorm

A
medium

Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds

Materials
2

storm

A
medium

Emits lightning to strike nearby enemies every second, dealing 1-40 damage

Materials
2

overgrowth

A
medium

Applies 1 stack of overgrowth. Upon reaching 3, consume all stacksw and deal 0-200 damage to all enemies in a 3x3 tile square

Materials
2

glacier

A
medium

Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units

Materials
2

lovestruck

A
medium

Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack.

Materials
2

flicker

A
medium

Deals 1-7 damage to every enemy on screen ever 1.4 seconds

Materials
2

laser-beam

A
medium

Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds

Materials
1

flash

A
medium

Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.

Materials
2

voluptuous-egg-sac

A
medium

Explodes into 2-3 egg sacs on hitting an enemy. Has a 3 second cooldown before it can be shot again

Materials
2

mosquito-swarm

A
medium

Explodes into 3-6 mosquitos. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health

Materials
2
B

B Tier - Good

5 evolutions