Evolution Tier List
45 evolutions ranked by power and effectiveness
S Tier - Top Tier
4 evolutions
Satan
While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage perf stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second
Black Hole
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7 second cooldown. Requires first creating Sun (Burn + Light), then combining with Dark. One of the most powerful evolutions.
Nuclear Bomb
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Requires first creating Bomb (Burn + Iron), then combining with Poison.
dark-lightning
Extremely high damage chain lightning. Combines Dark's 3x multiplier with Lightning's chain effect.
A Tier - Excellent
36 evolutions
Sun
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
Succubus
Each hit has a 4% chance of charming the enemy for 9 second. Heals 1 when hitting a charmed enemy
vampire-lord
Instantly kills the first non-boss enemy that it hits, but destroyed itself afterwards. Has a 7 second cooldown before it can be shot again.
Holy Laser
Deals 24-36 damage to all enemies in the same row and column.
Blizzard
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
Frozen Flame
Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.
Magma
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
Bomb
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3 seconds cooldown before it can be shot again.
Incubus
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.
mosquito-king
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health
spider-queen
Has a 25% chance of birthing an Egg Sac each time it hits an enemy
lightning-rod
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
berserk
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.
sacrifice
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.
hemorrhage
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consume all stacks of bleed to deal 20% of their current health
virus
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second.
swamp
Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units
noxious
Leaves behind noxious clouds over time. Enemies who walk into noxious clouds are dealt 10-20 damage per second and are slowed by 30%.
iron-vampire
High damage with lifesteal. Tanky build foundation combining survivability with damage output.
lightning-storm
Fast-firing chain lightning. Excellent against grouped enemies with rapid clear speed.
radiation-beam
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack.
phantom
Curse enemies on hit. Cursed enemies are dealth 100-200 damage after being hit 5 times.
wraith
Freezes any enemy it passes through for 0.8 seconds
assassin
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage.
soul-sucker
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
inferno
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second
sandstorm
Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds
storm
Emits lightning to strike nearby enemies every second, dealing 1-40 damage
overgrowth
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacksw and deal 0-200 damage to all enemies in a 3x3 tile square
glacier
Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units
lovestruck
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack.
flicker
Deals 1-7 damage to every enemy on screen ever 1.4 seconds
laser-beam
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds
flash
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
voluptuous-egg-sac
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3 second cooldown before it can be shot again
mosquito-swarm
Explodes into 3-6 mosquitos. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health
B Tier - Good
5 evolutions
leech
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks)
toxic-bomb
Poison damage with impact force. Good mid-game evolution for DoT builds.
frost-iron
Slowing effect with heavy damage. Good defensive evolution for controlling enemy movement.
maggot
Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls
shotgun
Fires 3-7 mini iron balls when hitting walls. Mini iron balls move at 200% speed but self-destruct after hitting any enemy.